2017.03.09 프로세싱 수업:
렌덤한 칼러와 위치를 가진 점들을 그려봤습니다.
int centerX, centerY;
float x, y, angle, radius, rad;
void setup()
{
frameRate(1.5);
radius=100;
centerX = width/2;
centerY = height/2;
size(1280,720);
stroke(0);
}
void draw()
{
background(255);
for (angle = 0; angle < 360; angle++)
{
rad = radians(angle);
x = centerX + 2*(radius * cos(rad) * cos(random(0,720)));
y = centerY + 2*(radius * sin(rad) * sin(random(0,720)));
stroke(random(0,255),random(0,255),random(0,255),255);
strokeWeight(random(0,25));
point(x,y);
}
}

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